Everyone tests. Test everything. Use unit tests.

Over the past 40 years I’ve noted that every project with a large QA staff was a project in trouble. Developers wrote code and tossed it over the fence for QA to test. QA would find thousands of defects and the developers would fix hundreds. We shipped with hundreds of known defects. After a few years the bug database would have tens of thousands of open bugs — which no one had time to go over to determine if they were still relevant. The bug database was a graveyard.

Fortunately I’ve had the joy and privilege of working on a few projects where everyone tests. I think those projects saved my sanity. At least I think I’m sane. In those test oriented projects we still had a small QA department, but largely they checked that we did the tests, and sometimes they built the infrastructure for the rest of us to use in writing our own tests. Probably even more importantly, the QA people were treated as first class engineers, reinforced by every engineer periodically took a turn in QA. In those test oriented projects we detected even more bugs than the big QA department projects, but shipped with only a handful of really minor bugs. By minor, I mean of the type where someone objected to a blue colored button, but we didn’t want to spend the effort to make the button color configurable. Because the developers detected the bugs as they wrote the code, they fixed the bugs as they occurred. Instead of tens of thousands of open bugs, we had a half dozen open bugs.

Testing as close as possible to writing of the code, using the tests to help you write the code, is much more effective than the classic throw it over the fence to the QA department style. On projects with hundreds of thousands of lines of code, the large QA departments generally run a backlog of tens of thousands of defects, while the test-driven projects with the same size code base, run a backlog of a couple of bugs.

This observation deserves its own rule of thumb:

A project with a large QA department is a project in trouble.

Almost everyone has heard of test driven development, but few actually understand unit test. A unit test isn’t just a test of a small section of code — you use a unit test while you write the code. As such it won’t have access to the files, network, databases, of the production or test systems. Your unit tests probably won’t even have access to many of the libraries that other developers are writing concurrently with your module. A classic unit test runs just after you compile and link with just what you have on your development machine.

This means that if your module makes reference to a file or data database or anything else that isn’t in your development environment, you’ll need to provide a substitute.

If you’re writing code from scratch, getting everything under test is easy. Just obey the Law of Demeter( http://www.ccs.neu.edu/home/lieber/LoD.html ). The Law of Demeter, aka the single dot rule, aka Principle of Least Knowledge, helps ensure that the module you’re writing behaves well in changing contexts. You can pull it out of its current context and use it elsewhere. Just an important, it doesn’t matter what the rest of the application is doing (unless the application just stomps on your module’s memory), your module will still behave correctly.

The Law of Demeter says that your method or function of a class can only refer to variables and functions defined within the function, or to its class or super class, or passed into it via its argument list. This gives you a built-in advantage of managing your dependencies. Everything your function needs can be replaced so writing unit tests becomes easy.

Take a look at these example classes:

class ExampleParent {
protected:
    void methodFromParentClass(const *arg);
};


class ExampleClass : public ExampleParent {
public:
    void method(const char *arg, const Animals &animal);

    std::ostream& method(std::ostream& outy, const char *arg, unsigned int legs);
};

Now take a look at this code that violates the Law of Demeter:

void  ExampleClass::method(const char *arg, const Animals &animal)  {
    unsigned int localyOwned = 2;

    std::cout << arg << std::endl;         // bad

    if (animal.anAardvark().legs() != 4)   // bad
        methodFromParentClass(arg);    // okay

    // Another attempt to do the same things 
    // but the violation of data isolation is still present
    const Aardvark &aardvark = animal.anAardvark();
    if (aardvark().legs() != 4)                   // still bad
        methodFromParentClass(arg);    // okay

    localyOwned += 42;                       // okay

    // ... 
}

The primary problem is that if Animal is an object that refers to external resources, your mock object to replace it in a unit test must also replicate the Aardvark class. More importantly, in program maintenance terms, you’ve created a dependency binding on Animal when all you need is Aardvark. If Animal changes you may need to also modify this routine, even though Aardvark is unchanged. There is a reason why references with more than one dot or arrow is called a train wreck.

Of course for every rule there are exceptions. Robert “Uncle Bob” C. Martin in Clean Code (http://www.goodreads.com/book/show/3735293-clean-code)

    differentiates between plain old structs and objects. Structs may contain other structs so it seems an unnecessary complication to try to avoid more than one dot. I can see the point, but when I’m reading code, unless I have the header handy, I don’t necessarily know whether I’m looking at reference to a struct or a class. I compromise. If a struct is always going to be in a C-like primitive fashion, I declare it as a struct. If I add a function or constructor then I change the declaration to a class, and add the appropriate public, private and protected access attributes.

    Its been too long since my last post. In lieu of a coding joke, I’m including a link to my own C++ Unit Extra Lite Testing framework: https://github.com/gsdayton98/CppUnitXLite.git.

    To get it do a

      git clone https://github.com/gsdayton98/CppUnitXLite.git
    

    For a simple test program just include CppUnitXLite/CppUnitLite.cpp (that’s right include the C++ source file because it contains the main program test driver). Read the comments in the header file on suggestions on its use. Notice there is no library, no Google “pump” to generate source code, and no Python or Perl needed. Have fun and please leave me some comments and suggestions. If you don;t like the framework, tell me. I might learn something from you. Besides, I’m a big boy, I can take a little criticism.